Saturday, April 17, 2010

Still Alive

After a several month hiatus, I'm bringing the blog back. It's been fun living my life, enjoying time with my beautiful girlfriend and all, but after awhile I started to feel like I wasn't contributing enough to the game space, instead squandering my (admittedly long-winded) thoughts to cryptic messages on twitter. To which I say, nay to 140 character limit. This is my space to unwind my thoughts. If not, what am I paying $15 a year on this domain name for?

I can't promise I'll update this often, but I'll try. I think the problem I was running into before was that I was saving my best ideas for published articles and worried I'd squander them here where I'm not getting paid, they're not getting published, and fewer people would see them. Furthermore, I was stressing too much over my other articles so the thought of writing in my free time sounded extra stressful. But one of the greatest advantages of a blog is that you don't have to worry what other people think or if your current article is making the grade. So here I'm just going to throw out random thoughts I have that maybe don't fit into other articles, yet still cycle through my head whenever such topics are broached.

So, without further ado, here's some links to stuff I've written followed by (drumroll please) a new entry!





Challenging Conventions# 10 How Bioshock 2 deals with Fatherhood Better than Heavy Rain

Challenging Conventions# 11 Playing Hard to Get- My take on Pixel's decision to make so much of Cave Story's best content an obscure secret.




The game I'm loving more than anything on the planet right now is God Hand. Yes, it's over 3 years old, on the PS2, has terrible graphics (even for its day) and scored mediocre critical reception. But I don't care. I love it.

Why do I love it? That question is a bit more complicated. Firstly, the game is extraordinarily fun. With all my highfalutin musings on innovation and narrative, at the end of the day, I mostly just want to have fun. At least that's where I'm at right now. Maybe by summer I'll be bored of fun and want something heady again. But I digress. Right now I just want to kick some ass and zone out on something that dazzles my mind and reflexes. And when I say mind, I mean that I'm constantly thinking while playing. Combat is a puzzle, in a sense. It takes quick thinking coupled with reflexes, contrary to the cliche that action games are mindless. It's rather that the type of mental engagement they provide is fleeting. It's not going to change my outlook on life or anything, but when I'm punching dudes and spanking women, I'm certainly not thinking about anything else. And there's a lot of value in that. It's meditative.

But this is true of any action game. What makes God Hand special is just how unique it is. The controls are just plain weird. Instead of learning new combos, you build them by buying moves and setting up your own. In essence, you get to write your very own symphony of destruction. It's a wonder why this idea of creating one's move set never caught on with other action games beyond simple weapon switching.

Character movement is especially alien. The game utilizes RE4 style "tank" controls, where the main character can't strafe and the camera is always locked behind them. There's even a 180 degree spin move like RE4. This should come as no surprise as God Hand was directed by RE4 director, Shinji Mikami, who also created the very first Resident Evil back in the day. Say what you will about those games (personally, I hated RE0 so much that I never tried any of the other early titles, but loved RE4), but you can't deny their impact on the industry. I find it fascinating that after the critical and commercial success that RE4 was met with, Mikami followed it up with this, which in turn no one bought. While the controls are unusual to say the least, Mikami clearly had an original idea as to how a brawler should control, yet it was rejected because it didn't have a controllable camera, jump button, or lock-on- ya know, things that critics at some point decided all third-person action games should have. Admittedly, God Hand's controls do have their quirks, but I find it no harder to control than other action games of its ilk (and indeed easier than the God of War series with its long, unbreakable attack animations) and it just feels so refreshing after years of god of War and DMC clones.

The game isn't deep at all, the story makes no sense, the dialogue waffles between hilarious to cringe worthy, but the sheer madness of it all combined with such excellent combat have made it my go-to game for the past few days. Mikami has said that he made the game just for him and since it failed commercially, he's trying to make his next game, Vanquish, appeal more to Western audiences. I can't say how much it hurts me to hear him say that. Then again, RE4 was a more Western direction for that series and it worked splendidly, so there's no reason to give up hope yet. I just hope he doesn't sell his soul in the process, because God Hand, it's nothing but soul.

Friday, March 12, 2010

More Things I've Written

Holy crap it's been a long time since I updated this thing. I was going to post a series of plot holes I noticed from Heavy Rain, but then read at least three other articles doing the same, covering largely the same ground. So instead I'm just going to archive some stuff I've written over the past two months. If you enjoyed my earlier Jumping Moustache editorials, check out the Challenging Conventions columns. Don't tell Sinan (TGR features editor), but they're basically my excuse to have a published blog on topics I would have written about anyway.

No More Heroes 2 Review

Endless Ocean 2 Review



Challenging Conventions# 6: The Likable, Mass-Murdering Hero- On less lethal alternatives for action-adventure games that don't break character.

Challenging Conventions# 7: Taking Stock of Mass Effect 2- The pros and cons to Bioware's more streamlined approach and what it means for the industry.

Challenging Conventions# 8: The Transparency of Mass Effect 2- Seriously people, Mass Effect 2 is NOT the greatest game ever. Though it is very good. Here's some things I found not-so-good about it. Not nitpicking so much as giving constructive criticism. It worries me when a game like this gets praised to the heavens, as I fear that its legacy of flaws will live on in the game industry under the philosophy of "Mass Effect 2 did it, so it must be good."

Challenging Conventions# 9: Heavy Rain fails to Understand what Interactive Drama Means- I did not like Heavy Rain. I did not like it for a multitude of reasons (as seen in my review). This article, however, focuses entirely on the design aspects and how Cage drops the ball on making the interactions meaningful.


Otherwise I've been playing a lot of Demon's Souls. It took awhile to really "click" with me, but it now might be my favorite game from last year. No, really. More on that later...

Monday, January 4, 2010

Challenging Conventions Retrospective

I've been doing a rather poor job of keeping up with this blog, but figured this would be a good time to link to my most recent Challenging Conventions columns as let's face it, wading through the TGR archives can be cumbersome at best. Thankfully, I am here to provide the necessary links. In this case, at the end of the great year that was 2009, I wrote about my three favorite games of that year in a row. Lucky me!

Here's a piece on Uncharted 2, and why its pacing makes it such an unusual and memorable game.

And this column is about Silent Hill: Shattered Memories and why it's lack of "gameyness" makes it all the stronger at conveying its meaning.

And finally, my take on The Legend of Zelda: Spirit Tracks, and why I love it, but also why many will not.

Hope you like them, and happy New Year!

Monday, December 28, 2009

2009: A Year of Division

Silent Hill: Shattered Memories. I liked this game a lot. Did you?

Having just recorded the most recent Big Red Potion in which we discussed our favorite games of 2009, it became apparent that a lot of games on our lists were very divisive. We all made our top 5 lists prior to the show and with few exceptions, we all had different picks. We all had Uncharted 2 on our list, and three of us had Batman. Next to that the only repeat offenders were Street fighter IV (Eddie and Sinan), and Silent Hill: Shattered Memories which Joe and I both listed. What's telling is that so many of our picks were incredibly divisive, with many of our choices having cropped up on the previous week's show on most overrated game of 09.

Joe had Shadow Complex in his top 5, which was my pick for most overrated game of 09.

Eddie's favorite game of the year was Assassin's Creed 2, Sinan's pick for most overrated.

I had Brutal Legend in the tail end of my top 5, which apparently numerous people chimed in as having been the year's most overrated game.

Eddie had Borderlands on his list, a game I've heard all kinds of reactions to. Some love its addictive nature, and other found it very repetitious and bland. I have yet to play it, so I wouldn't know.

Even Silent Hill, one of four games to make more than one of our lists received a lowly 76 on metacritic.

Street Fighter IV was more universally acclaimed, but I'll be honest, I have no interest in fighters.

And did I mention how no one had Modern Warfare 2, one of the most highly regarded games of the year, on their list?

See a pattern here? I mean lets look at my top games list. I didn't do a top 10 per se as I don't like the idea of arbitrarily picking a number of games. Instead I categorized them by category. The best of the best, the almost best of the best, and the honorable mentions.

The best of the best (according to Jeffrey Matulef):
-The Legend of Zelda: Spirit Tracks
-Silent Hill: Shattered Memories
-Uncharted 2: Among Thieves.

The almost best of the best:
-Brutal Legend
-Batman: Arkham Asylum
-Demon's Souls

Honorable mentions:
-Punch-Out!!
-New Super Mario Bros Wii
-Assassin's Creed 2
-inFamous
-Trine

Zelda got good, but not great review scores due to many considering the series old hat. Silent Hill got even worse and Joe and I are the only major zealots of it I've come upon. Brutal Legend caught a lot of flak for its RTS elements. And Demon's Souls was such a harsh, niche title that quite frankly I'm amazed it's been as successful as it has. Mario and Punch-out!! were amazing and I was hoping someone else would have them in their top 5, but alas. After discussing 17 games at length, there wasn't even room for such great titles!

I guess what I wanted to say is that this has been a truly wonderful year for games. It's not that their quality has improved so much since the last year, but that there's so much more variety on display than what I'm used to. Remember when every GOTY award flocked to RE4, Modern Warfare, and GTAIV, and if you didn't like these games it was as if there was something fundamentally wrong with you? Sure, we had a GOTY, but it just squeaked by with 2/5 people happening to call it their personal fave. Otherwise we wouldn't have had one. I just think its great that the industry seems to be branching out more and more. No hive mind here. That's for damn sure.


Note: There's still quite a few supposedly great games from 09 that I have yet to check out. Notably: LostWinds 2, Little King Story, Mario & Luigi: Bowser's Inside Story, Shin Megami Tensei: Devil Survivor, Dragon Age, Borderlands, Trials HD (played the demo and would love to play some more), 'Splosion Man, and maybe someday I'll check out that Modern Warfare 2 game everyone seems to be raving about. So just because something didn't make my list doesn't mean it wasn't utterly fantastic.

Monday, November 23, 2009

More New Stuff

If I'm going to go the glorified resume route with this blog, it would probably be a good idea if I at least kept it up to date, eh?

On that note, I reviewed Lego Indiana Jones 2: The Adventure Continues over at G4TV last week. The video review just went up today, presented by The Sess, which is always exciting.

Secondly, I flew up to Vancouver, BC last week to preview ModNation Racers for them. I have to say that I was quite impressed by what I saw and sadly didn't have the word count permitted to go into everything in my preview. But know this, dear reader: I did create a steampunk/robot/cowboy/sheriff with a Clockwork Orange left eye and a small red diamond tattoo resting underneath it for my racer. I was very proud of it and hope to see it in the final game.

And finally, my second edition of Challenging Conventons went up last week. This time I waffle about Brutal Legend's divisive mix of genre-blending madness.

Tuesday, November 3, 2009

X-Play Debut+ New Column/Girlfriend= Neglected Blog

Hey all, I feel I must apologize that over the last couple months JumpingMoustache.com has turned into more of a portfolio than a blog, and to be honest, I'm not entirely sure when that's going to change. Part of the reason for that is that I've started up a new column at TheGameReviews.com called Challenging Conventions, wherein every other week I focus on a particular convention a game sidesteps and analyze what it means for the industry as a whole. My maiden article is about the "hug button" in A Boy and His Blob. I'll still update my blog with exclusive content now and again, but I often find myself wanting to save my best ideas for my column.

The other big piece of news is that I got taken on as a freelance reviewer for X-Play on G4. My debut article, a review of Lucidity, just went up, so check that out as well.

Also, to get more personal for a second, I started dating a new girl. This has been wonderful and could help explain my lack of internet presence. Games are great and all, but real life can't be ignored and I've been very busy living it to its fullest as of late. My new girlfriend is also a gamer (the first I've dated, oddly enough), so she's actually helped inspire some of my latest ideas. Who knows if I would have written about the "hug button" had she and I not discussed it for a few minutes, taking turns with the controller, getting our Blob on. So worry not, I'll still be regularly writing about games (even if she has gotten me hooked on the World Series. And I thought I hated sports).

Anyway, that's where I've been and what I've been doing. If my blog has suffered, it's been to offshoot everything else in my life that's going swell.

Wednesday, October 28, 2009

New Big Red Potion Appearance

My new appearance on Big Red Potion is up in which we discuss Uncharted 2: Among Thieves. I'm sure this is a game I'll write more on later as it was one of my most pleasant surprises of the year, but for now enjoy the show.

One quick afterword though: I may have to eat crow on what I said about the puzzles being too handholdey. Justin Keverne's wrote a wonderful piece on the game, explaining how Drake is a man of action and shouldn't be held up for too long. In other words, the puzzles are easy to the player because they're supposed to be easy for Drake. In a sense, they're hardly even puzzles, but rather the illusion of puzzles to help drive the narrative along. While I appreciate my masochistic LucasArts and Braid-like mind-benders, they wouldn't have fit the flow of Uncharted's more guided experience. The game is always throwing something new at you, whether it be a shootout, an extended platforming sequence, or petting a yak's butt. Just because I like hard puzzles doesn't make them necessary for every game. It's good to be wrong sometimes.

One more thing- Drake kills a lot of people in this game. Granted they're all bad and trying to kill him, it still seems a bit sociopathic (which is brought up at one point). The game introduces stealth, but only insofar as stealth kills go. You cannot bypass a combat zone entirely by sneaking past enemies. I think that would be an interesting addition to Uncharted 3, so long as it's only optional and the game doesn't rate you on it ala MGS. Maybe then he can only kill 400 dudes, rather than 900. Just a thought.